Discord Custom Commands


Stardew Valley 1.6 is the recent major game update, which added lots of content and modding changes. See...
- [1.6 release notes]https://stardewvalleywiki.com/Version_History#1.6 (scroll up for patches);
- [changes for mod authors]https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6.

It released for PC on March 19th; console and mobile are coming soon.



I can't believe you've done this.



If you completed an achievement in-game, but didn't receive the achievement on Steam, follow this guide to resolve the issue: https://forums.stardewvalley.net/threads/6026


Many popular mods in the modding community are often referred to by their acronyms. Here's a list of common abbreviations: https://stardewmodding.wiki.gg/wiki/Abbreviations


To add a missing namespace, click on the red type name and a little lightbulb will appear on the left. Click that and accept the suggested `using` statement.


If you have a modified Nintendo Switch running custom firmware, there are some limited options for you to use mods.

**Option 1:**
1. [Install Ubuntu]https://wiki.switchroot.org/en/Linux/Ubuntu-Install-Guide
2. Get 1.5.4 Stardew Valley via [DepotDownloader]https://github.com/steamre/depotdownloader.
3. Follow the [this guide]https://web.archive.org/web/20200115233340/https://ur.gs/post/stardew-valley.
4. Install SMAPI (version 3.12.8)
5. Run it via `mono StardewModdingAPI`
6. You can use most **1.5.4** mods, but some won't work (such as Custom Music)
**Option 2**
1. Place XNB mods in `sdmc:/atmosphere/contents/0100E65002BB8000/romfs/Content/`, as if this was your game's content folder (as in `.../romfs/Content/Characters/Caroline.xnb`)
2. This limits you to XNB mods and outside of simple retextures will largely break by 1.6. See [here]https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6#XNB_impact for details.
**Option 3**
Basically the same as Option 2, but with a mod manager for easier management.
1. Install iridium https://github.com/AnotherPillow/Iridium, instructions in the README.
2. Place your XNB mods in `sdmc:/switch/Iridium/Mods/[MOD NAME]/` as if this folder was the Content folder of the game.
3. Same restrictions and issues as Option 2, but you can turn mods off and on and know what mods are controlling which files.



Many mods are not compatible for Android, but there is [an incomplete list of android compatible mods]https://android.stardew.rocks.

If you find a working mod that isn't on there, submit it by following the instructions [here]https://github.com/stardewrocks/android-compatible-mods#readme.

For mods not listed, they may or may not be compatible with android, but the [Modding Android Wiki page]https://stardewvalleywiki.com/Modding:Android provides more info on how to find a compatible version of a mod not listed in the first link.

Aliases: androidmods


Many mods are not compatible for Android, but there is [an incomplete list of android compatible mods]https://android.stardew.rocks.

If you find a working mod that isn't on there, submit it by following the instructions [here]https://github.com/stardewrocks/android-compatible-mods#readme.

For mods not listed, they may or may not be compatible with android, but the [Modding Android Wiki page]https://stardewvalleywiki.com/Modding:Android provides more info on how to find a compatible version of a mod not listed in the first link.


Android players: If you're having trouble transferring your save or you believe your save has disappeared, never fear! ConcernedApe has posted a guide to help:


Android SMAPI does not currently work for versions of SDV past We do not know if or when it will be made compatible. It is not possible to downgrade to .39 through legal means so do not ask how to do this.

Mod support for 1.5 on Android is still experimental, so many mods are broken or buggy. That's often something SMAPI needs to fix, and we may not be able to provide a solution.

Aliases: smapiandroid


See this guide on how to install Stardew Valley Expanded on mobile: https://tinyurl.com/SVEMobileGuide


Angler | Fishing 3+



Your browser or antivirus might block files because they're 'suspicious' or contain a trojan.

That's most likely a false positive. See [_SMAPI or mod files disappear, or they're blocked by your antivirus or browser_]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#antivirus in the troubleshooting guide for more info, including how to fix it.



can't count



Sometimes mods get flagged by overzealous antiviruses. If you're really worried about viruses in mods you can:
- download from Nexus or Moddrop, which check all files for viruses automatically
- preview the file contents on Nexus to see what you're downloading (content packs containing only images and json files are highly unlikely to be viruses)
- view the source code for most C# mods on Github by going to smapi.io/mods and checking the advanced options
- download and compile the source code yourself



Ask your question or describe your issue here, and someone will help if they can!


If you get get an error that says: "Could not load file or assembly," "FileNotFoundException: Could not load file or assembly 'System.[...]' or one of its dependencies", OR something like "The library '[...].dll' required to execute the application is not found," something is wrong with the core frameworks used by the game.

Common fixes:
- Reset the content files via Steam. Use the !reset command in #governors-mansion for more info.
- Uninstall Stardew Valley, fully delete your game folder, then reinstall it.
- Check to make sure you don't accidentally have two copies of the game.

You may also see an error like this if you installed SMAPI manually by renaming the .bat to a .zip and moving files yourself. Try reinstalling SMAPI using the installer package.


Alternative Textures

[Alternative Textures]https://www.nexusmods.com/stardewvalley/mods/9246 is a framework mod that provides options to change asset textures with in-game tools.

For an interactive list of texture mods, click [here]https://floogen.github.io/StardewValley/alternative-textures.

To make a content pack for AT, see the author's [in-depth wiki]https://github.com/Floogen/AlternativeTextures/wiki.


If finding a log is too confusing and you're able to load your save, you can install the In-Game SMAPI Log Uploader to get the log without having to search through the files. Simply hold Left Alt in game and then click the Pufferfish symbol and the log will automatically be uploaded to smapi.io! https://www.nexusmods.com/stardewvalley/mods/13979


If you want to have your log automatically upload for you whenever your game closes, without needing to search through files. Simply change your steam launch options to point to the `AutoLogUpload.exe` and run the game as normal! https://www.nexusmods.com/stardewvalley/mods/13959


You can quickly backup your vanilla or modded save files by creating a copy and storing it elsewhere. Your save files can be found using [this guide]( https://stardewvalleywiki.com/Saves#Find_your_save_files). If you are modded, SMAPI creates backups of your saves as dated zips in the `save-backups` folder inside your `Stardew Valley` folder. __Don’t delete the Save Backup mod installed by SMAPI, or these automatic backups won't occur.__


:SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586 :SDVNukebox:443119033680920586


This is the area covered by a beehive for flowers to affect the honey


BFAV stands for Better Farm Animal Variety, a framework by Paritee that allows new animal types to live in coops and barns. It has been abandoned and even the unofficial updates for it are known to cause issues in 1.5.6 so its recommended to avoid using it.

There is a converter that will allow you to use BFAV mods in the upcoming 1.6 update. You can find it here: https://github.com/AnotherPillow/BFAV2CP



This command is limited in some channels




Navigating the Building Menu at Robin's



Here's a table summarizing which platforms do and do not support modding: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Which_platforms_allow_mods.3F
For some computers, typically those that are older, they may not be able to run mods even if they can run the vanilla game—see !legacymodding for more details.



Custom Companions https://www.nexusmods.com/stardewvalley/mods/8626 is a framework for creating custom entities such as animals, creatures, and monsters that can be spawned on maps or follow you around. See the mod’s in-depth wiki https://github.com/Floogen/CustomCompanions/wiki for details on how to create content packs for it.


If you want to change your farm to a modded farm map mid-save, see the following tutorial: https://stardewmodding.wiki.gg/wiki/Tutorial:_Changing_Farm_Maps_Midsave


Please stop trying to get ChatGPT to write your C# mods for you, especially if you don't know how to write C#. It won't work without heavy editing, and it wastes everyone's time.

Large language models fundamentally are reguritating something from their input—which is roughly speaking, the written output of humanity up until 2021 or so, for ChatGPT. For specific, niche topics like "is this framework going to do what I want" or "which things does Game1.cs have access to", it probably has no idea! But it's good at detecting that people in the past have....said things about frameworks and written things in C#, so it does its best to assemble words and symbols into a nice order for you. Sometimes it tells you true things, and sometimes it tells you false things, and if you can't detect when, you're in trouble. When you're writing code, this usually produces garbage, because you can't be "sort of similar", you have to be _exactly_ correct or it won't work.


**FOR WINDOWS ONLY** Stardew Game Folder Check is a tool created by Pathoschild to help troubleshoot game issues. It is designed to scan the game's folders for file integrity and detects common issues such as:

* 32-bit OS;
* old game version;
* compatibility branch;
* missing, unexpected, or modified game files.

To use, download the zip file (**not the source code!**) from here: https://github.com/Pathoschild/StardewGameFolderCheck/releases. Extract in a new location on your computer (*NOT in your game folder!*), and launch the GameFolderTestApp.exe. Follow the on-screen instructions.


To keep things spoiler-free for new players, #new-farmers does not allow mentions of post-cc/joja content, and requires spoiler tag usage for certain other topics. Please check the pins of the channel for more information on what needs to be spoiler-tagged and what can't be discussed at all.


Curious about your in-game achievement status? Tracking perfection? *Stardew Checkup* can help you find what you’re missing. BEWARE OF SPOILERS. https://mouseypounds.github.io/stardew-checkup


it’s called “Cindersap Forest”, not cindersnap!


If you're looking for people who do mod commissions (either art or code), here's a wiki page with a non-comprehensive list of people who do them: https://stardewmodding.wiki.gg/wiki/Stardew_Mod_Commissions


See https://smapi.io/mods for a searchable list of mods updated for the latest versions of SMAPI and Stardew Valley, with links to download them. :)


This command is limited in some channels


Xbox and Playstation consoles cannot run Stardew mods. The Nintendo Switch has very limited, unofficial modding capability in the form of XNB mods only. However, this requires jailbreaking your Switch, something which can only be done on select models and can run the risk of bricking your console.



Saves on consoles cannot be transferred to other consoles, PC, or mobile. The consoles don't allow access to them so you can't grab them and move them. Consoles of the same type (xbox > xbox, playstation > playstation, switch > switch) will transfer through cloud saves.


```If your controller is not working for Stardew Valley on steam. Go to the top left of your steam client window, click on "Steam" > "settings" > "controller" > "general controller settings"> Another window will open up and make sure that for whatever controller you are using that the support box is checked. If you are not too sure what controller it is you can check them all and it won't do much! After that the controller provided it's plugged in or connected with bluetooth should pop up in that window and you will be good to go!

Want to play with two steam controllers? Do this: Due to how the steam controllers work they are a little funky but these bindings will allow two to work perfectly.
Player 1: steam://controllerconfig/413150/2436088362
Player 2: steam://controllerconfig/413150/2436114794```


A lot of converter tools have been made by helpful members of the community to update outdated mods or convert existing mods to modern or alternative frameworks, and for 1.6. Here's a list:

- [Convert XNB mods to Content Patcher]https://xnb.pillow.rocks
- [Convert pants/skirt spritesheets to Fashion Sense]https://github.com/elizabethcd/SkirtConverter
- [Convert Custom Furniture mods to DGA/1.6 Content Patcher]https://github.com/elizabethcd/FurnitureConverter
- [Convert visual Content Patcher mods to Alternative Textures]https://github.com/holy-the-sea/CP2AT
- [Convert BFAV mods to work with 1.6 Content Patcher]https://github.com/AnotherPillow/BFAV2CP
- [Convert TMXLoader mods to 1.6 Content Patcher]https://github.com/AnotherPillow/TMXL2CP
- [Convert Custom Music mods to 1.6 Content Patcher]https://github.com/AnotherPillow/CM2CP
- [Convert Shop Tile Framework mods to 1.6 Content Patcher]https://github.com/AnotherPillow/STF2CP
- [Convert hair spritesheets and JSON Assets shirts & hats to Fashion Sense]https://github.com/bikinavisho/stardew-convert-to-fashion-sense
- [Convert regular Content Patcher to i18n format]https://nom0ri.github.io/sdv-i18nifier-app
- [Convert JSON Assets to Content Patcher]https://github.com/scriptsforweirdos/StardewJA2ConPat
- [Convert fish data from field names to slash delimited values]https://github.com/Dunc4nNT/FishDataConverter
- [Convert markdown text to Nexus' bbcode]https://miome.github.io/githubmd-to-nexusmodsbbcode
- [Convert Custom Ore Nodes and Custom Resource Clumps mods to Item Extensions Framework]https://mistyspring.neocities.org/converter
- [Convert Content Patcher Animations to SpaceCore]https://github.com/AnotherPillow/CPA2SC
- [Convert More than Necessary to Content Patcher]https://github.com/AnotherPillow/MTN2CP
- [Convert SAAT to Content Patcher]https://github.com/AnotherPillow/SAAT2CP

Aliases: convert


Content Patcher https://www.nexusmods.com/stardewvalley/mods/1915 is a mod which loads content packs to change the game's images and data without replacing XNB files. If you want to make mods using Content Patcher, start at https://stardewvalleywiki.com/Modding:Content_Patcher.


If you would like to convert a mod from Content Patcher to Alternative Textures for use in your game, you can use the python tool CP2AT to do so! Currently only supports craftables, fruit trees / trees, furniture, and farm buildings. For any questions, feel free to ping holythesea#4263 on Discord https://github.com/holy-the-sea/CP2AT


Crimsonfish | Fishing 5+



Crossplay is not currently possible with Stardew Valley, and it is unknown if it ever will be. According to ConcernedApe there are technical barriers that make it unfeasible. He would like to add it and may start looking into how to do it but currently it is not implemented.


If you want to make SMAPI mods with C#, one important resource is decompiling the game to read the game code. Here's how to do it: https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started#How_do_I_decompile_the_game_code.3F


To define a new custom command, use `/define`


||This is the area covered by the deluxe scarecrow, obtained by owning all 8 rarecrows||
|| https://stardewvalleywiki.com/mediawiki/images/c/c6/Deluxe_Scarecrow_Range.png ||


SMAPI 3.18.0 raised deprecation levels to the final stage, meaning SMAPI will now show yellow warning dialogues for mods with deprecated code. For the user, this means that the mod will break in the upcoming SMAPI 4.0 if it is not updated. If you are concerned about losing certain mods, it is recommended to create a backup of Stardew Valley 1.5.6 now (see !backup), but at present most modders are updating their code so that their mods can be released when 1.6 releases. Most major mods are ***not*** expected to be broken for a long period of time after 1.6 releases.


[Dynamic Game Assets]https://www.nexusmods.com/stardewvalley/mods/9365 is a mod which lets content packs and other mods add custom content like crops, trees, weapons, etc. It became obsolete after 1.6.

If you have DGA items in your save, which have a corresponding CP update, you can use [Migrate DGA Items]https://www.nexusmods.com/stardewvalley/mods/20612.

Mod authors should look into using Content Patcher !cp instead of making new DGA packs.



baba yaga


Diverse Stardew Valley https://www.nexusmods.com/stardewvalley/mods/17059 is an expansion mod that adds extensive seasonal, festival, and location-specific outfits and alternate diversity redesigns for NPCs supported by dialogue, event edits, and map edits. Outfits are available for either the vanilla or alternate character designs and nearly every aspect of DSV can be configured individually. See the DSV website for more details, including a list of mods with special compatibility: https://diversestardewvalley.weebly.com

Aliases: Diverse Stardew Valley



Can you try this?

- On Windows, press the windows key + R to open the "Run" dialogue
- Type "dxdiag" (without quotes) into the box, and press "OK"
- Screenshot the screen that you see, called "System," (as well as any tabs labelled "Display" or "Display (Some Number)"). Make sure that the screenshot for the Display tab includes the notes section.


Elliott has two l's and two t's in it...


Elliott has two l's in it...



Elliott has two t's in it...



You can embed code in Discord using the "code fence" syntax:
Your code can go here
Even if not a haiku
Just an example

For syntax highlighting, add the language code to the first fence, with no space between them (like \`\`\`cs). The usual codes are `cs` C# and `json`.

Aliases: codeblock


You can post images and embeds in most channels once you reach **Cowpoke** (level 5) on the server. You earn levels by sending messages, and will be notified by this bot when you've earned **Cowpoke**! You can send images in #266144973613826048 at any level.

You can read more about the server channels in ⁠#980331408658661426 and roles in ⁠#979929386994257940, and check your current level with `/lvl` in ⁠#257895149517013002.

Currently, ⁠#137345719668310016 and ⁠#137344473976799233 have embeds disabled for all levels.


You can edit the `StardewModdingAPI.metadata.json` file and set `"Status": "AssumeCompatible"` for the mod (adding a new entry if needed). That will force SMAPI to _try_ to load it, even if it detects incompatibilities. This is very much not recommend though; even if it loads (which it may not), you may get errors, crashes, save corruption, etc.



East Scarp https://www.nexusmods.com/stardewvalley/mods/5787 is a mod that adds a new location to the east side of Pelican Town, along with a few new NPCs, new shops, fish, and special orders. There are also a variety of additional NPCs that live in East Scarp that can be installed through optional add-on mods—see the mod page for details.


A list of vanilla event IDs, sorted by both location and character, can be found on the modding wiki: https://stardewmodding.wiki.gg/wiki/List_of_Vanilla_Event_IDs.


Expansion is a loose term used in the modding community to describe mods that add new content to the game, usually including new NPCs, areas to explore, and new gameplay. There are too many to list here, so check out this quick guide on the modding wiki instead: https://stardewmodding.wiki.gg/wiki/Recommendations:_Expansion_Mods



Aliases: !true


If you're new to designing, one of the keys is to start small. A full map can be overwhelming, so choose a portion of the map and focus just on that portion. For example, you could make a barn area, and work to make just that area look nice without worrying about the rest of the map. When you're happy with that, you can create a coop area, and so on. If you prefer an overhead tool that lets you see everything at once, the planner tool at https://stardew.info/planner is useful for some as well. Details like pathing, trees, grass, and decor items that can be placed outside (such as seasonal or decorative plants and flowers) can transform the feel of an area. If you're still stuck, consider how you want the area to look thematically: the slime hutch area might have a darker or spookier feel, for example, while a shed can look like a little house or an ordinary storage shed depending on what you surround it with.


Here's a guide on how to capture a screenshot of your entire farm and on getting started with the planner:



Hidden File Extensions

Windows and Mac hide most file extensions by default. If you are creating or updating mods, it's helpful to show file extensions so that you can be sure all mod files are named correctly.

To show file extensions on your computer:

On **Windows 10**, open *File Explorer*, click on the *View* tab, then check the *File Name Extensions* box.

On **Windows 11**, open *File Explorer* and click on *View* > *Show* > *File Name Extensions.*

On **Mac**, open *Finder*, and in the menu bar, click on *Finder* > *Settings* (or *Preferences*) > *Advanced*, then check the *Show all filename extensions* box.


You can find farm designs people have shared on the server by searching `in:#farm-designs has:image`.
You can find more farm designs at https://forums.stardewvalley.net/forums/15 and https://www.reddit.com/r/FarmsofStardewValley.


Your Mods folder should be in your game folder after you install SMAPI. See here for more information on finding it: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_your_game_folder
If you use Steam, you can also right click on the game name > Manage > Browse Local Files.


If this is your first time playing Stardew Valley, we recommend playing the game unmodded (also known as 'vanilla') until you have reached the end of summer in your first year or until you have completed the Community Centre. This will give you a better idea of what you like and dislike about the game, so that you know what sort of changes or additions you want to make, and is particularly recommended if you're interested in installing additional content mods so that you are aware of what content is part of the base game vs part of a mod.

If however you would like mods for accessibility or ease of play reasons, please check out the following recommendations list: https://stardewmodding.wiki.gg/wiki/Recommendations:_Accessibility_and_Ease_of_Play.


If you want to know the chances of hooking a particular fish in a location, or just want to experiment with fishing setups, visit https://brokencygnus.github.io/stardew-fishing-calc/home
(1.6 Spoilers!)


Have you tried turning it off and on again?


If your game is crashing walking near your fish ponds, it's likely you have had a JSON shuffle within your fish ponds. There are two different ways to fix this:
Install Warp Snitch https://www.nexusmods.com/stardewvalley/mods/9087, fish everything out of your pond, reset the pond, and put a base game fish in your pond, then save. You will lose your fish in your pond, but not your fish ponds.
Type world_clear current fishponds (or world_clear current fishpond ) while on the farm. This will instantly fix the issue - by deleting your fish ponds from your game. You will have to build new ones.


Stardew is naturally limited to 60 FPS, and cannot be bypassed. Increasing the frame limit will not improve in-game performance.


A semi-official update of Free Love and several of its associated sub-mods is available on the Stardew Valley forums.

Free Love: http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-123155

Bed Tweaks & Spouse Rooms: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-134#post-121068

Spouse Patios: http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-121068

Hugs and Kisses: https://www.nexusmods.com/stardewvalley/mods/21019


International Stardew Valley servers:
English: https://discord.gg/stardewvalley
Deutsch: https://discord.gg/TSgvtkyt7Y
Español: https://discord.gg/9jjxcxdHxE
Українською: https://discord.gg/t4VWq3mGxa
Français: https://discord.gg/xRH8Syqex6
Indonesia: https://discord.gg/g2qVDq77m2
Português Brasileiro: https://discord.gg/RsEX9jTZPs
Русский: https://discord.gg/Fq78vCZGvr
Polski: https://discord.gg/VSSXD6WFQr
Türkçe: https://discord.com/invite/stardewvalleyturkiye


Fashion Sense

[Fashion Sense]https://www.nexusmods.com/stardewvalley/mods/9969 is a framework mod that allows modders to create static or animated clothing, hair, accessories, and shoes that can be accessed through a special in-game menu. To access this menu, players will need to obtain the Hand Mirror from Pierre's Shop. The framework supports multiple content packs and also adds the ability to save, load, and export custom outfits.

**Mod Users**: Install [Fashion Sense]https://www.nexusmods.com/stardewvalley/mods/9969 as well as any desired content packs. Content packs can be found by searching Nexus, or for an interactive list, click [here]https://floogen.github.io/StardewValley/fashion-sense.

**Mod Authors**: Instructions, tutorials, and tips for creating FS content packs are available on the [mod's wiki]https://github.com/Floogen/FashionSense/wiki.


You can use these tools to convert existing assets to Fashion Sense:
- Hairs and Json Assets Shirts and Hats: https://github.com/bikinavisho/stardew-convert-to-fashion-sense
- Shirt sleeve colors: https://github.com/elizabethcd/sleeveColorizer
- Pants: https://github.com/elizabethcd/SkirtConverter

For a video guide, please see: https://youtu.be/ggHEsWb5bEE


Farm Type Manager https://www.nexusmods.com/stardewvalley/mods/3231 is a mod that allows content packs to spawn in ores, forage, enemies, and more.


If you want to convert your furniture from Custom Furniture to a different framework, you can use the Furniture Converter! Simply follow the instructions to convert it to Dynamic Game Assets (if you're testing a future game version, Content Patcher is also available). https://github.com/elizabethcd/FurnitureConverter




If you need help getting assets or information from Stardew's files, #156109690059751424 is the best place to ask, even if it's not related to a mod. See `!unpack` for instructions on how to unpack Stardew's files for your own use.


Installing SMAPI for Gamepass requires extra steps. Please see the guide here https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Xbox_app


Hi! This is a support channel for issues such as game errors, missing saves, games not launching, and so on. Your question seems to be more gameplay focused, and as such would be better suited for:
- #706633628851110048
- #137345719668310016 if your question is about something post community center or other late-game content
- #933546639669493791 if you want to know what mod something is from or what mod changes some game aspect.

Aliases: gpq



If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide

Aliases: getstarted


If you would like a guide to setting up mods for Stardew Valley, check out the getting started guide! https://stardewvalleywiki.com/Modding:Player_Guide

Aliases: gs


Glacierfish | Fishing 6+



Generic Mod Config Menu (or GMCM https://www.nexusmods.com/stardewvalley/mods/5098) adds the option to edit some, but not all, mod configs from either the title screen or the options page in a save. It also has a special screen to edit keybinds for all mods with GMCM integration.

The presence of the gear it adds to the title screen is _not_ a method for checking whether mods are installed, only whether GMCM is installed.



If you want to report a bug with Governor, you can either file a bug report at https://github.com/aquova/governor/issues, or send a DM to Bouncer#9811 and we'll look into the issue



Calculate your items needed for the Stardew Valley Fair’s Grange Display:




Haley has no ‘i’ in it…



Here be dragons. Venture forth with bravery, young warrior, for thou art alone in these dark lands. See [the Harmony wiki page]https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Harmony for more info.


Types of Harmony patches in order of power/safety:
1. **passthrough postfixes** - very safe
2. **passthrough prefixes** - safe but not guaranteed to run, it's good to try catch your code and return true if anything breaks
3. **non-passthrough postfixes **- probably safe, unless you return null unexpectedly; otherwise again, try catch return true
4. **non-passthrough prefixes** - now you have to make sure you also don't pass nulls if the code expects non-null stuff; try catches as above
5. **transpilers** - you can break/achieve almost anything.


To get a little more info, can you:

1. Load into the game (the title screen is fine).
2. Type `harmony_summary` into the SMAPI window and press enter.
3. Upload your SMAPI log to https://smapi.io/log (instructions on page)
4. Post the log link here?



Haley only has one ‘y’ in it…


Haunted Chocolatier is an upcoming game in early development by ConcernedApe. There is no set release date. See the pins in #900838028514316338 for answers to common questions about it!




can't connect to your friends? make sure all of you are on the same version of the game!


Hi! This chat is most active between about the hours of 5-12PM Eastern Standard Time. Because no one is paid to staff this, you may have to wait for someone to have time to take a look at your problem, especially if it's complicated and will take time to look into. If no one answers, feel free to ask again after a few hours!


When asking for help with modding issues, please:
- Ask in #678284714829807636
- Try to explain what the issue or problem is. Please be specific!
- If it's SMAPI installation related, please state whether you're using Windows/Mac/Linux and Steam/GOG/Gamepass.
- Provide a log if you have one (see https://smapi.io/log for instructions). Please provide a log even if there's no errors or warnings! If you are playing multiplayer, we will need a log from every player.
- Please remember no one's getting paid to answer your questions! It may take some time for someone to answer! If no one has answered in a few hours, feel free to ask again


Hello! If you are a new member to this server, please read this informative message about how to be able to speak or stream in voice channels!

• In order to speak/unmute/stream, you must be level 5!
• In order to reach level 5, you must chat in any text-channels! Each time you talk/chat you will gain exp.
• When you reach level 5, you will receive a message that you have obtained the Cowpoke role!

To check your current level, head on over to #257895149517013002 and type the command: `/lvl`. This will display your current level and your exp bar. Thank you for reading!


H&W Furniture

HxW - this acronym stands for HimeTarts and Wildflour's furniture mods. These are not re-textures of existing furniture, but entirely new furniture added to the game with Content Patcher for SDV 1.6. They exist in many color schemes and different categories.


Modded NPCs will stay in bed the first day they're added to a save! This is a known game issue. Let them sleep in for one day!


Try this:
1. Install SMAPI: https://smapi.io.
2. Run the game through SMAPI.
3. Upload your SMAPI log to https://smapi.io/log.
4. Share the log link here.

(You can remove SMAPI later, we're just using it to see what the problem is.)



If your antivirus is giving you warnings for SMAPI or SMAPI files disappear, please refer to this section of the troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_files_disappear_or_antivirus_complains


Item ID’s [1.6 SPOILERS!]



Json Assets https://www.nexusmods.com/stardewvalley/mods/1720 is a mod which lets content packs and other mods add custom content like crops, trees, weapons, etc. See the mod description for details.

If you're making custom content, ask mod authors in #156109690059751424 about whether using Content Patcher !cp would be more suitable instead.


more evil than butter



Jay uses a personal edit of Vintage Interface v2 with Overgrown Flowery's flowers and Naver edits


How to join Discord threads

[On PC]https://files.catbox.moe/ijlywg.webp
[On Mobile]https://files.catbox.moe/50z96n.webp


JSON is a standard format for machine-readable text files, often used by Stardew Valley mods.

If you need help with a JSON file, you can [upload it to smapi.io/json]https://smapi.io/json to see automatic validation and share the link here.


A Json Shuffle is when your Json Assets items rearrange their numerical IDs or different players have different numerical IDs assigned to the same object. See here for details: https://stardewmodding.wiki.gg/wiki/Json_Shuffle.

Anytime you change your JA mods you can risk a shuffle. In multiplayer, you need to have exactly the same mods in exactly the same order as your friends.

Anytime you have a shuffle and then solve it, old objects may remain affected but new ones should be fine. You can sell or trash the old items, and spawn in new ones if needed with CJB item spawner.




Immersive Family and Immersive Unique Children Talk

Immersive Family has added 35 new events and over 340 additional dialogues for the villagers, centered around your children, from newborn to toddler stage. https://www.nexusmods.com/stardewvalley/mods/18972.

Immersive Unique Children Talk is a dialogue expansion for Unique Children Talk to allow your children talk about anything, like your spouse, and other villagers. https://www.nexusmods.com/stardewvalley/mods/17054



Lookup Anything is currently maintained by PathosChild, the creator and maintainer of SMAPI and dozens of other mods and all around cool person. Though Lookup Anything has been moved to 1.6, not all functionality is currently present. Machine logic, for example, changed drastically. A machine is NOT broken just because Lookup Anything shows no info. Once the dust settles, updates will most likely bring back these bits of missing functionality.



If you're using Steam or GOG on Windows, you will need to set your launch options in order for Steam/GOG to automatically launch with SMAPI. The SMAPI installer will tell you what to set as the launch options when it completes (green text). You can find instructions (with screenshots) on how to do that here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows#Configure_your_game_client


^ They're pretty lazy tbh.



The game has two 'legacy' versions you can use:
* `legacy_1.5.6` is the last version before Stardew Valley 1.6. This is a (probably temporary) branch for players whose mods don't work in 1.6 yet.
* `compatibility` is the latest game update, but using outdated frameworks. This is more compatible with some older systems, but [mods *do not* work in this branch]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch.

To switch branch:
* **On Steam:** In your Steam library, right-click Stardew Valley and select Properties... > Betas, and then choose the branch under the dropdown.
* **On GOG:** From the game's page in GOG Galaxy, click the settings icon > Manage installation > Configure... and choose the branch under the Beta channels dropdown.


The `compatibility` branch has the latest game update, but using outdated frameworks. This is more compatible with some older systems, but mods _do not_ work in this branch.

See [_SMAPI doesn't work with the compatibility branch_]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_work_with_the_compatibility_branch for more info, including potential workarounds to use mods.


Legend | Fishing 10+



Check server levels with `/level` (or `/lvl` if you just want to see your own) in https://discord.com/channels/137344473976799233/257895149517013002!

Aliases: lvl


the message "you got a few new ideas and should sleep on them" just tells you you just got a level up






When two mods edit the same dialogue or images, whichever edit is applied last "wins" and is the one you see in the game.

If the mods don't set edit priorities (which most don't), that order is mainly determined by the order the mods were loaded by SMAPI. You can [change that mod load order]https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_Add_a_False_Dependency_for_Load_Orders to influence the edit order.


**Important note**: Your computer username *may* appear in the log. If your username is your full name, please be aware of this before uploading it.

Please share your SMAPI log file. To do so:

1. Open this page: [smapi.io/log]https://smapi.io/log.
2. Follow the instructions at the top of the page to upload the log file. (Don't copy & paste from the console window!)
3. After uploading, it will show a green box with a URL to share. Post that URL here.

Please do it **even if you don't see any errors**. This has useful info like what mods and versions you have, what the mods are doing, etc. If the issue didn’t occur __in your last session__, please load the game to the point where the issue occurs, then upload the log.


If your SMAPI log is too big to upload, see [some suggested ways to make it smaller]https://stardewmodding.wiki.gg/wiki/Debugging#If_the_log_is_too_big_/_parser_site_won't_load_it.





`!level` is a slash command now! Try it out with `/level` (or `/lvl` if you just want to see your own) in #governors-mansion


If you get an error over `/Users/USERNAME/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewValley already exists`, please see this page here for solutions! https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Mac:_Contents.2FMacOS.2FStardewValley_Already_Exists


manifest.json is the file that tells SMAPI that a folder is a mod. Here's the wiki page on manifests, which has some things you can copy-paste into the manifest.json if you're making a mod: https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest


If SMAPI tells you that a mod can be updated even if you have already downloaded the latest version, it may be an error with the manifest's version number. To check, open the mod's `manifest.json` and change the version number to match the mod page if they do not already match.


Maple Tree



If you want to make mods that add or edit maps:
1. Use Tiled https://www.mapeditor.org to edit .tmx or .tbin files.
2. Refer to the Maps wiki page https://stardewvalleywiki.com/Modding:Maps for details on how maps work in Stardew Valley.
3. Use Content Patcher to load in new locations https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-guide/custom-locations.md or make specific map edits https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-guide/action-editmap.md.


MARGO (Modular Gameplay Overhaul) is the successor of the "Immersive" mod series. Due to 1.6's changes, it will take some time to update it; the author is working on it, but there is no known release date.

Unfortunately, the GitHub link for the 1.5.6-compatible version of the mod is no longer live, so there is no place to download the old version in the meantime.

To see the author's statement on the mod's future made in the immediate wake of 1.6's release, type `.q 6153` in ⁠governors-mansion.



The maximum safe map size is 200x155 (200 wide, 155 tall). Beyond 155 tall, the game starts having major rendering errors. Beyond 200 wide the bottoms of trees are drawn over the tops. Try splitting your map into multiple maps if you want more room!


If you are having issues with not being able to make mayonnaise in your modded save, try opening the content.json of Content Patcher mods and changing the format to 2.0


Mail Framework Mod is a mod that handles adding mail via content packs https://www.nexusmods.com/stardewvalley/mods/1536.


For help with modding issues, please ask in #678284714829807636! When asking for assistance there, sharing an error log will help others identify your issue (see https://smapi.io/log for instructions).


Check that your Launch Options on Steam is clear. This part should be empty.


If you run into a bug in the 1.5 mobile update, please report it here: https://forums.stardewvalley.net/threads/report-1-5-mobile-issues-here.14953


As of now, the mobile multiplayer mod is unstable. If any mods cause issues, start with removing this mod. We are unable to help with any errors related to this mod and do not recommend using it.




This is support from the community, but most of us play on PC. For mobile issues/questions, you may have more luck asking on the forums https://forums.stardewvalley.net/forums/help-bug-reports.12 which the mobile developers are monitoring.


If using mods that add new crops, artisan goods, NPCs, cooking recipes, crafting recipes, or fish, these new items and characters will also count towards achieving perfection. You can use Perfection Tweaker (https://www.nexusmods.com/stardewvalley/mods/8615, not currently updated for 1.6) if you want to reset the perfection requirements back to their vanilla limits or Stardew Checkup https://mouseypounds.github.io/stardew-checkup to check your save file for what still remains to achieve perfection.


When asking for help debugging your mod, please:
- Be specific on what the problem is! Consider including screenshots to show the precise problem.
- Include your log https://smapi.io/log and your C#/json files (uploaded to https://hastebin.com, https://smapi.io/json, or https://github.com)! When in doubt, include more rather than less.
- Please narrow your Mods directory down to only your mod and the necessary supporting mods, to exclude mod interactions.


For help with modding issues, please ask in #678284714829807636! When asking for assistance there, sharing an error log will help others identify your issue (see https://smapi.io/log for instructions).


You can find modding guides in two places:
- intro to modding and technical docs: https://stardewvalleywiki.com/Modding:Index;
- various modding tutorials: https://stardewmodding.wiki.gg.


See this link for how to load different mod groups: https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Can_I_have_different_mod_groups.3F


Some useful commands for #678284714829807636 :
`androidsmapi`, `gamepasssmapi`, `steamdecksmapi`, `updatesmapi`, `smapislow`, `smapiblurry`, `androidmods`, `troubleshoot`, `legacymodding`, `howtoask`, `findmodsfolder`, `modgroups`,`mpmods`,`logtoobig`, `jsonshuffle`, `issmapisafe`, `aremodssafe`, `modmanagerbugs`, `loadorder`, `modrecs`, `patchexport`, `patchsummary`, `uninstallmods`, `profiler`


If you have a mod idea that you aren't planning to make yourself, you can put it in the mod ideas github: https://github.com/StardewModders/mod-ideas

However, this does not mean anyone is guaranteed to work on your idea—modders who are looking for ideas sometimes go through and work on what they find interesting off this list. If you want to pay someone to make your mod idea, there are a few people who do commissions (mostly art, sometimes code); you can ask around, search usernames for the word `comms`, or see !commissions.


If you have a mod idea that you aren't planning to make yourself, you can put it in the mod ideas github: https://github.com/StardewModders/mod-ideas

However, this does not mean anyone is guaranteed to work on your idea—modders who are looking for ideas sometimes go through and work on what they find interesting off this list. If you want to pay someone to make your mod idea, there are a few people who do commissions (mostly art, sometimes code); you can ask around, search usernames for the word `comms`, or see !commissions.


Vortex Nexus and ModDrop both are mod managers that can help you keep your mods up to date, but they are difficult to troubleshoot. If you're looking for a mod manager that was written specifically for SDV and has troubleshooting logs built in, you can try Stardrop !stardrop.

If you're using a non-Stardrop mod manager and ask for help troubleshooting, you can ask the Nexus Discord https://www.nexusmods.com/discord or the Moddrop Discord https://www.moddrop.com/app/about (scroll down). If you're using Stardrop, please remember to provide a Stardrop log.


If you are experiencing problems in a multiplayer game, run all players' logs through the [SMAPI log parser]https://smapi.io/log and compare mod lists. While there are a few exceptions, mod lists should match.

[Multiplayer Mod Checker]https://www.nexusmods.com/stardewvalley/mods/6609 is an easy way to check and ensure host/farmhand mods match.


Check out https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Find_mods or https://stardewmodding.wiki.gg/wiki/Category:Recommendations to find mods recommended by community mod authors and other popular mods, or see #933560678508285982 for what the community has been working on!


You can download mods from a few different sources for use in modded saves! Here are some of the most common mod sources:
- NexusMods, the most widely used site. You can find SDV's Nexus modding community here: https://www.nexusmods.com/stardewvalley
- ModDrop, a smaller source often used by people who don't want to upload to Nexus. You can find it here: https://www.moddrop.com/stardew-valley
- Individual blogs. Some mod authors choose to independently host their mods on their own blogs or websites. An example of this is Kaya, whose mods can be found here: https://kayainsdv.postype.com/posts
- Naver: Naver is the home of the Korean modding community. If you have a verified naver account, you can download mods from the cafe: https://cafe.naver.com/starvall If you don't have a verified account, some modders make their work available on naver blogs, which can be accessed wtihout an account. See the !naver command for more info.
- Github: Some mods are hosted exclusively on mod authors’ github repositories.

Aliases: ms


Mod updates after 1.6

If a mod has been updated after March 19, 2024, then it is likely compatible with 1.6. Some pre-1.6 mods will also work in 1.6 without needing an update - you can test whether it works on your own game without any need to worry about damaging your save file.

If you are wanting an update to a mod that hasn't received one yet, either check to see if the original author is working on an update or ask around on the [unofficial update forums]https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096 to see if someone is willing to continue it themselves! Please remember to be kind and patient, do not harass any mod authors into making an update for you.


Implemented in version 1.5.5, MonoGame is the latest framework that Stardew uses, and was implemented to solve problems such as Memory limits and audio issues. Unfortunately, MonoGame has a bug which affects random computers, not allowing them to launch Stardew. This bugs randomly targets computers, regardless of your operating system or hardware and is out of ConcernedApe's control. There is currently no known fix. See !legacy or !legacymodding for how to get your game to work.


To add more than 7 extra players to a multiplayer game, follow the instructions here: https://vxtwitter.com/concernedape/status/1395243158460530689

You need to build cabins for each player being added.

Aliases: playerlimit




For connection issues in multiplayer see:

* This [pinned post]https://discordapp.com/channels/137344473976799233/337774601696313347/807224321927806986
* The [wiki troubleshooting page]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Can.27t_connect_to_another_player_in_multiplayer
* CA's [multiplayer guide]https://www.stardewvalley.net/multiplayer-troubleshooting-guide


You can mod your multiplayer games, but to avoid any hiccups, __all players' mod lists need to match.__ If players have too many mismatched mods, you will experience bugs in your game - even if the mods were working fine earlier, there is no guarantee that they will stay that way, and strange things may start occurring.

There are a few exceptions to this - cosmetic mods usually work fine with no glitches, and some C# mods work as well. The main mod page often includes information on whether or not they work in multiplayer. However, in general, your mod lists should match exactly.

See [the wiki page]https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started#Do_mods_work_in_multiplayer.3F for more details on how mods work in multiplayer!

[Multiplayer Mod Checker]https://www.nexusmods.com/stardewvalley/mods/6609 is an easy way to determine if host/farmhand mods match.

Aliases: mpmodded



If you're playing the 1.5.6 version of the game or later, use Free Love https://www.nexusmods.com/stardewvalley/mods/10021 instead, which is by the same author


PS4/PS5 NAT Compatibility - Multiplayer

If you encounter "Something went wrong" while playing multiplayer on PS4/PS5, and you don't get an error code, it may be related to your NAT type.

How to check and change your NAT type:
- [PS4]https://www.wikihow.com/Fix-the-NAT-Type-on-a-PlayStation-4
- [PS5]https://www.wikihow.com/Change-Nat-Type-Ps5

Here's a quick & easy check to determine if your NAT types are incompatible:
### Will work
- `1` `2`/`2` `1` | `Open` `Moderate`/`Moderate` `Open`
- `3` `1`/`1` `3` | `Strict` `Open`/`Open` `Strict`
- `1` `1` | `Open` `Open`

### Won't work
- `3` `2`/`2` `3` | `Strict` `Moderate`/`Moderate` `Strict`


Naver is a South Korean online platform and social media site that also hosts mods made by the South Korean SDV community. A Korean phone number is not required to create an account, but you will need to provide photo ID in order to verify your identity.

For help on how to create a Naver account, navigating a Naver account, or a list of public Naver blogs please check out the guide here: https://stardewmodding.wiki.gg/wiki/Korean_Naver_Blogs_List

**Any mods downloaded should be for personal use only and should not be redistributed or shared with others.**


See here for a list of Korean mod authors with a public blog: https://stardewmodding.wiki.gg/wiki/Korean_Naver_Blogs_List

Aliases: naverblog


See here for a list of Korean mod authors with a public blog: https://stardewmodding.wiki.gg/wiki/Korean_Naver_Blogs_List

Aliases: nb


While expansion mods like Stardew Valley Expanded https://www.nexusmods.com/stardewvalley/mods/3753 and Ridgeside Village https://www.nexusmods.com/stardewvalley/mods/7286 can usually be added to an existing save without issue, it is often recommended to start a new save. This avoids issues such as leftover map objects, as well as having a large amount of heart events trigger at once. It also lets the user experience a continuous storyline.


undergoing maintenance, please hold!


No Clip

No clip is a mod that will allow you to walk through walls and any other additional obstacles that you would not normally be able to walk through. This is excellent for debugging for both modded players and mod authors for mod testing purposes.

You might also want it to collect your casks when using a custom cellar!


Keep in mind that making NPCs is a complex process that requires learning many different aspects of Stardew modding. Here are a few links that can help get you started on all that you need to know:
1. Familiarize yourself with the NPC wiki page https://stardewvalleywiki.com/Modding:NPC_data which covers the many components which comprise an NPC.
2. Use Content Patcher https://github.com/Pathoschild/StardewMods/blob/stable/ContentPatcher/docs/author-guide.md to add your NPC to the game.
3. See Lemurkat's blogpost on NPC-making https://lemurkat.wordpress.com/2020/10/09/npc-creation-part-1 for additional tips and tricks related to creating your new character.
4. For changes made to NPCs in 1.6, see the migration guide https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.6. Custom NPCs received many QoL improvements with the new version.



Oak Tree





If you've checked that it's not a mod bug:
- Report gameplay bugs to the Stardew Valley developers here: https://forums.stardewvalley.net/forums/12 (do a quick search first so you don't report something they're already looking into).
- Report typos or translation errors here: https://forums.stardewvalley.net/forums/32
Alternatively, you can email `support@stardewvalley.net`




The off-topic/general chat channels are https://discord.com/channels/137344473976799233/137344473976799233 & https://discord.com/channels/137344473976799233/177124219144896512 !

Aliases: ot


In general, you can figure out whether a mod is (most likely) to work with the current version of Stardew Valley based on its update date. This is not a guarantee things will work or not work, but is accurate for most mods.
- 2016: Do not install (meant for incredibly early versions of Stardew)
- 2017: Do not install (meant for pre-multiplayer Stardew)
- 2018: Unlikely to work. If a Content Patcher mod, it might work, but in general it is not likely the mod will work.
- 2019: Content Patcher mods can be tried from here fairly easily. C# mods should still be mostly avoided.
- 2020: Content Patcher mods should work, but may be buggy. C# mods may work, but due to the 1.5 update there may be conflicts.
- 2021+: Should be usable.


stardewcommunitywiki.com is the old wiki. Please use https://stardewvalleywiki.com instead


in time, padawan


`OutOfMemoryException` errors (or other errors about insufficient memory) mean that your game ran out of memory. See this page for more info and common fixes https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#OutOfMemoryException_errors


Optimal layouts for different sprinkler types and for fruit trees can be found on the wiki page for the greenhouse: https://stardewvalleywiki.com/Greenhouse


The optimal shed layouts for maximum kegs can be found on the wiki page for the shed: https://stardewvalleywiki.com/Shed


“P is for Profit!” -Gigafreak

Peach and Pomegranate are the most profitable fruit saplings to buy from Pierre.



A patch export makes a copy of specific stuff in your content folder so you can see what changes have been applied.
1. Load up a save (with Content Patcher installed)
2. Type ``patch export FILEPATHOFTHING`` in the SMAPI console and hit return
3. Look in your ``patch export`` folder in the game folder for the relevant json file or image
4. If it's a json file, you can share it via smapi.io/json. If it's an image you should just be able to look at it.


Can you do these steps to provide more info?

1. Load your save and view the content that should be patched.
2. Type `patch summary` directly into the SMAPI window and press enter.
3. Upload your SMAPI log to https://smapi.io/log (see instructions on that page).
4. Post the log link here.


See here for images of all NPC pathing tiles:
1.5: https://wickedychickady.com/path
1.6: https://wckdy.com/stardew-valley-villager-paths




please be patient! 1.6 just dropped, your favorite modders need time to produce quality updates



Producer Framework Mod https://www.nexusmods.com/stardewvalley/mods/4970 is a mod which loads content packs to add custom machines, and extend existing machines with new or different recipes.


Pine Tree



Check the pinned messages for useful info and links!


**Where to Start With SDV-Style Pixel Art**
If you've never done pixel art before, don't stress! It's easy to pick up the basics - the key is to start small, ask for feedback, and incorporate that into your work.

To start, you'll want an art program. See a list of recommended programs in the !software command.

Here's some good beginner tutorials!

To start off, try opening an existing portrait and changing the outfit. Start small: edit a shirt pattern, change a jacket collar, or remove a scarf and draw the clothes underneath. Ask for feedback too! The best way to improve is learning how to identify what's wrong and why, so then you can work out how to fix it.

Here's more good tips from the artist of "Celeste":
General pixel art 1: https://www.patreon.com/posts/pixel-art-1-6971422
General pixel art 2: https://www.patreon.com/posts/pixel-art-part-2-11225146
Outlines: https://www.patreon.com/posts/outlines-14106192
Shading: https://www.patreon.com/posts/shading-13869731
Portraits: https://www.patreon.com/posts/portraits-8693396

SDV has a few quirks to remember too:
- Colour limits: Limit the number of shades you use - stick to six including the outline.
- Hue shifts: Rather than making shadows and highlights lighter or darker versions of the base tone, SDV shifts the hue too. Eg. a base orange will have yellow highlights and red shadows. This goes for skintones too!
- Light source: SDV uses a top-right & slightly forward light source - check the vanilla art for reference.
Most importantly, don't hesitate to ask questions and get advice from people. Have fun!


Pixel Art Infographics

Here is a selection of the best entries from the *Pixel Art Infographic Contest* hosted in the **2024 Pixel Art Jam**:

[Hue Shifting]https://files.catbox.moe/lqkkbf.png by @400177974260924416

[Dithering]https://files.catbox.moe/kxr4fs.png by @1127795093198352445

[Anti Aliasing]https://files.catbox.moe/dswx0n.png by @239859526147244032

[Character Animation]https://files.catbox.moe/b1ptiz.gif by @426039376959766528

[How to Draw Stacked Stones]https://files.catbox.moe/jubbs3.png by @228056718544863232

[Making a Stardew Valley Portrait]https://files.catbox.moe/shujgw.png by @192423472012460034


Stardew Valley Layout Planner v3

Link also pinned in https://discord.com/channels/137344473976799233/421386982787252224! You can also upload your current game file to design with!



You can still play the vanilla game after having installed SMAPI. There's a few approaches:
- In [your game folder]https://stardewvalleywiki.com/Modding:Game_folder, run `StardewValley.exe` directly.
- _Or_ if you're playing through Steam or GOG on a Windows device: clear your launch options, then select play from your game client. See the `!launchoptions` command for more info.
- _Or_ change the name of your `Mods` folder to something else. Then launching the game will run SMAPI but with no mods loaded.
- _Or_ set up SMAPI as a custom game in Steam. See the `!modgroups` command for more info.


There are multiple mods for marrying multiple people in Stardew Valley. Here's a quick guide:

**PolyamorySweet** is made for 1.6+. Please use this mod if you are playing the standard version of the game.

**Free Love** is made for 1.5.6. If you are on the legacy branch of Stardew, use this mod.

**Multiple Spouses** is an *outdated* mod made for Stardew Valley 1.5.4. DO NOT USE IT.


Project Populate Json Assets - Retired in 1.6

[PPJA]https://www.nexusmods.com/stardewvalley/mods/1935 is a collection of content packs for Json Assets that added new crops, flowers, trees, and recipes. Click [here]https://mouseypounds.github.io/ppja-ref for a list of PPJA and associated packs.

The collection was retired in SDV 1.6.


The latest released version of PPJA (Project Populate Json Assets, a popular mod) is a conversion from JA to DGA, but it has some bugs in it, and the mod author has retired. Sticking with the older JA version is probably your best option.

You can download the JA version from the Old Files section on Nexus, or by downloading the latest versions of the standalone components instead of the megapack (except for Farmer to Florist, where you would need to look under Old Files in the standalone version).


Want to know exactly when special mine floors will spawn? Want to know when you'll finally get that last mineral from a geode? *Stardew Predictor* can help you with that! BEWARE OF SPOILERS. https://mouseypounds.github.io/stardew-predictor


No, you do not need Nexus Premium to download any mods from Nexus - it's only if you want to download something faster, which is generally not necessary for any Stardew Valley mod. If you want to download a mod from Nexus, click "Manual Download" on the files tab and then scroll and click "Slow Download" to download the mod! :SDVpufferchickcool:647614034966741022


Profiler https://www.nexusmods.com/stardewvalley/mods/12135 is a mod that can help you narrow down what's causing lag



The PyTK mod is now obsolete. You can delete it from your mods folder, and all your mods should be safe.

If you get an error saying you're missing PyTK, open the mods `manifest.json` and change the PyTK dependency from `true` to `false`


This warning means that CP and SMAPI have had to disable certain optimizations for pytk. Pytk will work fine for now, but you may see increased lag




Raffadax Complete Production https://www.nexusmods.com/stardewvalley/mods/8256 is a mod that adds thousands of new crops, fruit trees, machines, artisan goods, and weapons, craftable and purchasable from a number of new vendors hidden in various secret locations. For a detailed breakdown of what it includes and where the items can be purchased, see the downloadable spreadsheet in the Optional Files section.


You can follow this guide if you'd like to learn how to read your log!


Aliases: readsmapi


I don't know, seems like a scary place.


1.6 added new tiles which will take some time for recolor mods to catch up on. recolors will mostly work but there will be some vanilla-looking tiles. please be patient as you wait for mod authors to update their mods

Aliases: recolors


1.6 added new tiles which will take some time for recolor mods to catch up on. recolors will mostly work but there will be some vanilla-looking tiles. please be patient as you wait for mod authors to update their mods

Aliases: recolour


1.6 added new tiles which will take some time for recolor mods to catch up on. recolors will mostly work but there will be some vanilla-looking tiles. please be patient as you wait for mod authors to update their mods

Aliases: recolours


1.6 added new tiles which will take some time for recolor mods to catch up on. Recolors will mostly work but there will be some vanilla-looking tiles. Please be patient as you wait for mod authors to update their mods.


To fix the "129/130 walnuts" bug, type `/recountnuts` into the chat. This works on both console and PC. On multiplayer farms, the host should enter the command while no farmhands are connected.


If you are having issues with all of your shoes turning your Stardew character's boots red, your boots internal data has corrupted. Thankfully, this is mostly a benign problem, and can be fixed by spawning new boots and throwing away the old ones. To spawn new boots, type debug fin boots in your console, replacing boots with the exact name of your boots without spaces (e.g. Space Boots become spaceboots).


Mods that only change aesthetics do not need special preparation, but when removing large expansions, like Stardew Valley Expanded, or mods that add new items, you should to do a few things:
- Remove all modded fish from fishponds
- Remove items from the mod from chests and inventory
- Cut down trees/crops from the mod
- Make sure no important items are in mod-added locations
- Divorce any spouses from the mod (you can do this via console command)
When you remove the mods, make sure to keep Json Assets installed, and check that you have Error Handler installed. If you are removing all mods, play a day and save before playing unmodded.


Want to remove SVE but worried about your precious save? [Here]https://stardewmodding.wiki.gg/wiki/Tutorial:_How_to_Remove_SVE_Mid-Game is a guide to remove SVE safely from your game


a minimum reproduction pack is the smallest mod possible to illustrate an issue. they are nice.


DM `@Bouncer#9811` if someone is breaking the rules or you have a question you need to ask staff! Reports are kept confidential; even if we take action, staff will not share sources or even that there were reports made at all without permission. If it's an emergency you can also ping `@Junimo`! (Remember that your messages are read by the whole staff team, so the rules do still apply to them.)


Please [reset your game files]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files. This will fix any broken game files, but won't affect your save files or mods.

If you use XNB mods, see [_using XNB mods_]https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info about why they're deprecated, and a list of Content Patcher alternatives.

Aliases: verify


Reshade and recolor refer to two separate mod types that both affect the overall look of the game. Recolor mods change the base textures of the game terrain (such as the grass, paths, cliffs, and dirt) before it has loaded, while reshade mods apply a colour and lighting filter over the entire game (including the UI) after it has loaded. Recolors and reshades can be used together, but reshades can only be used on Windows and require a different installation method to most mods. Please make sure to follow the installation instructions carefully if you want to use a reshade mod.


If you are looking to downgrade to 1.5.6 for the last working mods while people are updating their mods, please follow the following instructions:
* Install [.NET 6 or later]https://dotnet.microsoft.com/download/dotnet.
* Download the latest [DepotDownloader]https://github.com/SteamRE/DepotDownloader release.
* Open a command prompt in the DepotDownloader folder.
* Run one of the following commands (replace `username>`/`<password` with your Steam login, being prepared to enter a 2FA code if you have it enabled):
> * On Windows:
> ```dotnet DepotDownloader.dll -app 413150 -depot 413151 -manifest 5609262347030774375 -username username -password password```

> * On Linux:
> ```dotnet DepotDownloader.dll -app 413150 -depot 413153 -manifest 5898757968212855302 -username username -password password```

> * On MacOS:
> ```dotnet DepotDownloader.dll -app 413150 -depot 413152 -manifest 7794216274031597899 -username username -password password```

* Launch Stardew Valley.exe in the downloaded folder.


Dealing with Corrupted Save Files

__Vanilla__: [Reverting to a previous save file]https://stardewvalleywiki.com/Saves#Undo_the_last_save is the safest way to restore access to a corrupted save. However, this comes at the cost of one in-game day’s progress.

__Modded__: SMAPI creates backups of your save files as dated zips stored in the `save-backups` folder inside your `Stardew Valley` folder (as long as you didn’t delete the Save Backup mod). Named as the date they were generated, they can be used to roll back a save beyond just the previous day, which could help escape especially persistent save corruption at the cost of in-game progress. Download the zip and follow steps 3 and 4 in [this guide]https://stardewvalleywiki.com/Saves#Undo_the_last_save.


Ridgeside Village https://www.nexusmods.com/stardewvalley/mods/7286 is a mod which adds a lot of new content to the game (NPCs, a new location, shops, and more). Make sure to read and follow the installation instructions listed on the mod page and their install guide https://ridgeside.fandom.com/wiki/Install_Guide


Reset Terrain Features https://smapi.io/mods/#Reset_Terrain_Features is a mod that lets you reset, clear, or generate everything that spawns on a map using an in-game menu. That's especially useful when changing maps mid-save, as the debris will otherwise use the old layout (causing things like trees in the water or bushes blocking exits).


Save Anywhere https://www.nexusmods.com/stardewvalley/mods/8386 is a QOL mod that lets you save your game at any place and any time, instead of needing to go to bed and start a new day.

It is an updated version of a mod made by Omegasis. The version aims to fix many bugs in the mod, and to port it to the newer versions.
It is now maintained by Sweet Panda and Aredjay.
**Save Anywhere is still unstable due to how the game was made, backup your save before using!**




Use this guide to find your save files: https://stardewvalleywiki.com/Saves.


Sunberry Village https://www.nexusmods.com/stardewvalley/images/2481 is an upcoming expansion mod that adds a new town south of Pelican Town with new NPCs, items, crops, special orders, mines, and more! Although currently not available to play, you can follow development and see sneak peeks in the Sunberry Discord server. It is currently slated for a June/July 2024 release date.



Can you take a screenshot of the issue and post it here? (See https://www.take-a-screenshot.org for help. You can paste or drop the screenshot directly into Discord to send it.)




Create a custom SDV portrait with Jazzybee's site (art by Poltergeister):


Aliases: pfp


Create a custom SDV portrait with Jazzybee's site (art by Poltergeister):


Aliases: portrait



On PC Stardew Valley uses GOG servers, https://www.gog.com More info about GOG here. So if these servers go down, then multiplayer on PC will go down in its entirety. Even if you have the Steam version it still uses GOG servers. A good indication that they are down is if you see a spike on the Down Detector site https://downdetector.com/status/gog-com


Solid Foundations https://www.nexusmods.com/stardewvalley/mods/12311 is a framework that allows the creation of custom farm buildings and objects, including custom interior maps, material costs and build rules, item production, and animated textures. See the mod’s in-depth wiki https://github.com/Floogen/SolidFoundations/wiki for details on how to create content packs for it.



SpriteMaster https://www.nexusmods.com/stardewvalley/mods/4922 is a mod that resamples the game's graphics to be smoother and improves performance. It is highly configurable and you can choose which options to enable.

Aliases: spritemaster


[SMAPI]https://smapi.io is the mod loader for Stardew Valley. It loads mods into the game, provides APIs for mods to use, intercepts errors, and backs up your save files automatically.

See the [player's guide to using mods]https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started for more info.


In some cases, Windows users experience blurriness in the game due to SMAPI. Here are some fixes to try: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_resolution_changes_when_launched_with_SMAPI_.28Windows_only.29


For some players, SMAPI can take a while to launch the game. See this section of the troubleshooting guide for some common causes and possible fixes: https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_lags_or_stutters_in-game


Here's a list of software for pixel art and JSON text editors we recommend: https://gist.github.com/ishanjalan/c8efb21afa21f74a052293176db107f7

For making SMAPI C# mods, see the Requirements section here for which IDE to install https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started#Get_started.



Visit https://smapi.io/mods and check the `show advanced info` box to see source code links for every open-sourced SMAPI mod. You can also check out https://stardewvalleywiki.com/Modding:Open_source for information on making your own mod open-source and why you should :)



In terms of performance, most computers will be able to handle Stardew Valley. If you plan on modding the game, a minimum of 8GB of RAM is recommended, with 16 GB+ being optimal. If you have a Mac, make sure it's running at least macOS 10.15 - Catalina. It's recommended that your computer has at least a Core i5 chip. Please keep in mind that you may need stronger hardware if you plan to mod more heavily!


To mark text as a spoiler, use `||` before and after your message. You can also type `/spoiler`. Example: `||I'm a spoiler!||` -> ||I'm a spoiler!||.

To mark an image as a spoiler, before sending it:
**On mobile:** Tap on the image preview, then select the "Mark as spoiler" checkbox below the image. You may need to scroll down to see the option.
**On desktop:** Click the pencil icon (labelled "Modify Attachment") at the top right of the image preview. Select the "Mark as spoiler" checkbox.

Aliases: spoilers


To mark text as a spoiler, use `||` before and after your message. Example: `||I'm a spoiler!||` -> ||I'm a spoiler!||.

To mark an image as a spoiler, before sending it:
**On mobile:** Tap on the image preview, then select the "Mark as spoiler" checkbox below the image. You may need to scroll down to see the option.
**On desktop:** Click the pencil icon (labelled "Modify Attachment") at the top right of the image preview. Select the "Mark as spoiler" checkbox.


Most vanilla object sprites are in the `Maps/springobjects` [asset]https://stardewvalleywiki.com/Modding:Editing_XNB_files. See [a table of springobject sprites by index]https://stardewvalleywiki.com/Modding:Items/Object_sprites.

Some newer object sprites are in `TileSheets\Objects_2`. You can check the entry in `Data/Objects` to see where its sprite is stored; `SpriteIndex` is the position, and `Texture` is the asset name (defaulting to `Maps/springobjects`).



[Stardrop]https://www.nexusmods.com/stardewvalley/mods/10455 is a mod manager written specifically for Stardew Valley. See the [Stardrop wiki]https://floogen.gitbook.io/stardrop for installation and usage.

If you have issues with Stardrop, see the [issue report guide]https://floogen.gitbook.io/stardrop/resources/reporting-issues.


Making mods can be broadly divided into two categories:
- Content packs are formatted text files, and don't need any programming knowledge. They can add/edit NPCs, maps, new items, shops, and more. To get started, see the [list of framework mods]https://stardewvalleywiki.com/Modding:Content_pack_frameworks, the [wiki tutorial for Content Patcher]https://stardewvalleywiki.com/Modding:Content_Patcher, and there might be relevant guides on [the tutorial wiki]https://stardewmodding.wiki.gg/wiki/Category:Tutorials.
- C# mods use programming code to change fundamental game mechanics. See [getting started with C# modding]https://stardewvalleywiki.com/Modding:Modder_Guide/Get_Started.

Usually it’s easier to start with making content packs, since you don't need to learn programming.


If your game doesn't launch or the resolution is messed up, your `startup_preferences` file might be broken. You can just delete it and the game will recreate a clean version.

To do that:
* On Windows, press `Windows` + `R` to open a 'run' dialogue. Enter `%appdata%/StardewValley` to open the folder, and delete the file there.
* On macOS, go to your desktop. In the menu bar, select _Go -> Go to Folder_ and enter `~/.config/StardewValley`. Delete the file there.
* On Linux, open a terminal and run `rm ~/.config/StardewValley/startup_preferences`.


Steam achievements work fine, as long as you launch SMAPI through Steam. Make sure you follow the install instructions to configure Steam on Windows (no Steam changes needed on Linux or Mac): https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Windows. If the Steam overlay works, the achievements should work too.


The installation instructions for SMAPI on steam deck can be found here: https://stardewvalleywiki.com/Modding:Installing_SMAPI_on_Steam_Deck


Shop Tile Framework https://www.nexusmods.com/stardewvalley/mods/5005 is a mod that allows you to add new shops, sell items at existing shops, and sell all of a JA pack's items at once.


Pierre's stock list

Pierre's stocklist not working is a known bug for 1.6.6, and will be fixed in 1.6.7


🪨 The item ID for Stone is 390.




SMAPI strict mode prevents mods that have not been updated yet from working. Unfortunately, many popular mods have not been updated yet. Do not use strict mode



Stardew Valley Expanded https://www.nexusmods.com/stardewvalley/mods/3753 is a mod which adds a lot of new content and areas to the game. It has many dependencies, so be sure to follow the install guide which is on the github wiki along with FAQs and troubleshooting steps for common issues: https://github.com/FlashShifter/StardewValleyExpanded/wiki
It's recommended to play Stardew Valley Expanded on a fresh save file to avoid potential issues.


The rusty key for the sewers is obtained under different conditions if you have SVE installed. Check the SVE wiki: https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki or ask on the SVE server for specific details.


If you'd like to change your farm map mid-save, follow this tutorial https://stardewmodding.wiki.gg/wiki/Tutorial:_Changing_Farm_Maps_Midsave or use Easy Farm Switcher: https://www.nexusmods.com/stardewvalley/mods/16873

Aliases: farmswap


If you'd like to change your farm map mid-save, follow this tutorial https://stardewmodding.wiki.gg/wiki/Tutorial:_Changing_Farm_Maps_Midsave or use Easy Farm Switcher: https://www.nexusmods.com/stardewvalley/mods/16873

Aliases: farmswitch


If you'd like to change your farm map mid-save, follow this tutorial https://stardewmodding.wiki.gg/wiki/Tutorial:_Changing_Farm_Maps_Midsave or use Easy Farm Switcher: https://www.nexusmods.com/stardewvalley/mods/16873

Aliases: switchfarm


You are allowed to swear in the server so long as it's not excessive, it’s not directed at anyone and you aren’t being rude or offensive. More information is outlined in #980331531425959996!


Modding on the Nintendo Switch is technically possible in a very limited capacity, but it requires jailbreaking your Switch, which is only possible on select models or by physically altering the hardware of your Switch, and can run the risk of bricking your console and/or being banned by Nintendo. Only visual texture and dialogue replacer XNB mods can be installed. Due to these limitations, we do not provide guides on how to mod the Switch and it is up to the individual if they want to take these risks.



This is a test


When creating or editing maps in Tiled, one common error is tilesheet climbing, marked by red text containing `"invalid tilesheet path '../../..'`. This is caused by SMAPI not being able to find the tilesheets needed by the map file. To prevent this error, make sure that you have a copy of all necessary tilesheets in the folder containing your WIP tmx file. Copies of vanilla tilesheets can later be deleted, but must be present while working on your map.

If you get this error with a completed map, an easy way to fix it is to open your tmx file in VS Code or a similar text editor, find all of the places with `<image source=`, and remove the filepaths to so that only the tilesheet names remain. For example, if the code says `<image source="Content unpacked/Maps/townInterior_2" width="512" height="64"/>`, change it to just `<image source="townInterior_2" width="512" height="64"/>`.


Want to use or update a mod, but it's using TMXL for its maps and you don't know how to manually convert (or don't want to)? You can use the TMXL2CP converter to automatically convert the maps into Content Patcher format. Follow the instructions (and remember to change map references in the normal jsons afterwards if necessary, like in schedule data!) and your mod will be ready to use in the current version of Content Patcher! https://github.com/AnotherPillow/TMXL2CP



`grr` 🐊


Tone indicators can be placed at the end of a message to indicate your intended tone. You may see them used in chat, and are welcome (but never required) to use them yourself!

Some common tone indicators:
`/gen` or `/g` = genuine
`/j` = joking
`/hj` = half-joking
`/lh` = light-hearted
`/s` = sarcastic
`/srs` = serious


Trees require one tile of space in every direction in order to grow. Normal trees can share a tile, but fruit trees cannot.
Once fully grown, you are able to place anything next to them.
(The left side shows the space needed for trees on their own, the right side shows the space needed for trees to be planted near each other.)

Aliases: fruittrees


hey! Can I get you to run through this troubleshooting guide https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Game_doesn.27t_launch? If none of the options there work, can you post the error message you get if you open SMAPI using the command line?




If you discover that someone has made or is making a mod with a similar concept to yours, don't stress! Our community promotes the idea of "two cakes", where two versions of the same idea can peacefully co-exist. Your mod will have your own unique stamp on it that makes it special.


UI Info Suite 2 can be found at https://github.com/Annosz/UIInfoSuite2/releases. It works with Stardew 1.5.6 and 1.6. Download the first zip, not the source code.


If you go to https://github.com/Annosz/UIInfoSuite2/releases, you can find UI Info Suite 2, which works with Stardew 1.5.5+. Download the first zip, not the source code.


If you want to uninstall mods, please see this guide: https://stardewmodding.wiki.gg/wiki/Uninstalling_Mods You can also look at the mod description to see if the author has any tips.


Follow [this guide to unpack the game's content files]https://stardewvalleywiki.com/Modding:Editing_XNB_files#Unpack_game_files in order to see and explore how the game data is structured.
It's helpful when making your own mods, or just to learn about how the game works!


Files with the extension `.zip`, `.rar`, or `.7z` are archive files, which you can extract to get the actual files inside. For a `.zip` file, just right-click (or long-press on Android) it and choose the option like extract or uncompress. For `.rar` and `.7z`, you need to install third-party software first, like 7-zip https://7-zip.org on Windows (get the x64 version), Keka https://keka.io on macOS, PeaZip https://peazip.github.io on Linux, or ZArchiver https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver on Android.

Note: When downloading keka, click the "download version x.x.x" text below the "Download on the Mac App Store" button for the free version.


Hi! Can you first try updating SMAPI? Please go to https://smapi.io, unzip the download, and run the installer for your operating system


- On Windows, press the windows key + R and enter `%appdata%/stardewvalley/errorlogs`
- On Mac, from your desktop click Go in the menubar (in the top right), then "Go to folder..." at the bottom of that menu. Enter `~/.config/StardewValley/ErrorLogs/`


Vanilla Tweaks is a massive texture pack, reimagining Stardew Valley's artwork into mod author mrtaiyou's funky and controversial artstyle. This collection is a gathering of his views and interpretations of your known items and some small features, giving them brand new cool visuals to enhance your gameplay, and add diversity to your walkthroughs!

Vanilla Tweaks has grown so big that a modular approach was needed for it. Each "Vanilla Tweak" now comes in individual packages.

Farming Edition:
Producer Edition:
Interface Edition:
Warrior Edition:
Aquarium Edition:
Caves Edition:

Aliases: vt


The Stardew modding scene is always being updated, so video guides are often outdated or deprecated.

For the latest information, see the [player's guide to mods]https://stardewvalleywiki.com/Modding:Player_Guide and [mod author guides]https://stardewvalleywiki.com/Modding:Index#Creating_mods on the wiki.


Visit Mount Vapius https://www.nexusmods.com/stardewvalley/mods/9600 is an expansion mod that adds a new region in the mountains. Accessible by train, you'll enter the hamlet of Glimsap, with its tight-knit group of villagers, that holds a market twice a week. You'll get to explore new places, fight monsters, get new crops and forage, trade local coins for exclusive goods, and complete tasks to unlock special items, including machines, buildings, and animals.


**[Vortex]https://www.nexusmods.com/site/mods/1 isn't recommended for Stardew Valley**.

It's hard to troubleshoot and often causes issues like SMAPI/mods not being installed or updated correctly, files mysteriously disappearing, crashes, etc. Volunteers here often can't help with Vortex issues.

Some options:
- [Install mods directly]https://stardewvalleywiki.com/Modding:Player_Guide/Getting_Started (which is easy and safe in Stardew Valley!).
- Or [use Stardrop]https://www.nexusmods.com/stardewvalley/mods/10455, a mod manager specifically designed for Stardew Valley.
- Or get help with Vortex in the [Nexus Discord]https://discord.gg/EUEmTYtP or [Vortex support forums]https://forums.nexusmods.com/forum/4306-vortex-support.

(See also the [Nexus App feedback thread]https://discord.com/channels/137344473976799233/1244072693054308362, if you want to help Nexus avoid the same issues in their upcoming replacement for Vortex.)


Vanilla Plus Professions is an upcoming professions and talents mod by KediDili. It expands on the vanilla professions by adding new profession choices at levels 15 and 20 and adds a new talent tree for each skill where players can earn talent points to purchase perks that improve various gameplay aspects. There is currently no estimated release date but it is being privately beta tested.


When creating content mods, it's useful to have a program that will check the validity of your json for you. We tend to recommend either VSCode https://code.visualstudio.com/download or notepad++ https://notepad-plus-plus.org/downloads


Wildflour's Atelier Goods

WAG (short for Wildflour's Atelier Goods) is a set of mods aimed at expanding the artisan section of Stardew Valley, adding a wide variety of artisan goods for you to make in-game! They are available on Nexus and compatible with base game crops, new crops added by Wildflour and/or Cornucopia and several other modded crop packs. They require a companion mod - Cauldron - to configure, so be sure to install it along with the WAG mods and read the details in the mod description and FAQ for more help and a link to a spreadsheet with info on how to make custom items from all the mods!



The official Stardew Wiki can be found at https://stardewvalleywiki.com. You can use /wiki:1127859742937710612 in #257895149517013002 as well!




Pufferdle: a SDV Wordle clone


Aliases: pufferdle


Weekly Terrific Farms 2018-2019 was a semi-regular showcase of server members' farm designs! You can find an index of all W.T.F. posts here:
And you can view all of the, dare I say, *terrific* art created for the series here: https://imgur.com/a/I9VOTmv


.qp [vote info] [--options #]


XNB mods often break the game and are not recommended. See:
- [_using XNB mods_]https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info and a list of Content Patcher alternatives;
- [reset your content files]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods.

For mod creators, see [_editing XNB files_]https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).


If you'd like to convert an [XNB mod]https://stardewvalleywiki.com/Modding:Using_XNB_mods to Content Patcher, there are two utilities you can use:
- [Content Pack Builder]https://holy-the-sea.github.io/stardew-cp-content-pack-builder by holythesea is a step-by-step Content Patcher mod creator which can be used with either existing XNB mods or PNG assets.
- [XNB2CP]https://xnb.pillow.rocks by anotherpillow is an [open-source]https://github.com/anotherPillow/xnb2CP, web-based converter to unpack an XNB mod and repackage it as a content pack.

You can convert any mod for personal use, but you should check the mod permissions before publishing your conversions.


XNB mods often break the game and are not recommended. See [Modding:Using XNB mods]https://stardewvalleywiki.com/Modding:Using_XNB_mods for more info (and a list of Content Patcher alternatives), and you can [reset your content files]https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#Reset_your_content_files to fix problems caused by XNB mods.

For mod creators, see [Modding:Editing XNB mods]https://stardewvalleywiki.com/Modding:Editing_XNB_files for help unpacking & editing them (including for use with Content Patcher).


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